As with most industries facing cost reduction pressures, gaming industry clients are looking to provide enhanced user experiences through innovations in technology. The gaming industry is moving from a network of proprietary vendors with closed devices to those with plug and play capability through standardized messaging. The open standardized messaging defined by the Gaming Standards Association (GSA) is allowing interoperability between vendor hardware and a customer’s Commercial off the Shelf (COTS) or in-house enterprise systems.
Join Red Hat and JBoss Advanced Business Partner Bits In Glass to learn how the JBoss SOA Platform is providing the backbone for increased flexibility and innovation in the gaming industry. In this case study you will see how using the JBoss SOA Platform:
Pierre Fricke, Director Product Line Management, Red Hat
Fricke is responsible for driving the strategy and enterprise messaging
for Red Hat's JBoss SOA products. His focus is to expand Red Hat's
market presence in integration, service-oriented architecture and
business process automation, bringing the value of open source and
community innovation to customers in these markets.
Nicholas Wurster, Senior Consultant, Bits In Glass
Nicholas Wurster is a Senior Consultant with over 11 years experience in software delivery and application development focusing on enterprise Java EE platforms. He is experienced in leading and implementing software projects specializing in design and delivery of solutions using enterprise services, web services, service bus integration and web user interfaces. As a Bits In Glass consultant, Nicholas provides development, team lead and solution architect services to various clients.